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Microsoft Azure Issues are the Tip of the Iceberg for Xbox One

Xbox Live suffered another partial outage last night due to issues with Microsoft’s Cloud platform, Azure. As gamers continue to have issues, we are continuing to see that there are holes in this “online all the time” ideology that is currently being implemented into our gaming stratosphere.

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Xbox Live suffered another partial outage last night due to issues with Microsoft’s Cloud platform, Azure. As gamers continue to have issues, we are continuing to see that there are holes in this “online all the time” ideology that is currently being implemented into our gaming stratosphere.

The painful reality of "always online"

The painful reality of “always online”

While great in concept, it is still generally a fledgling idea that continues to improve in real time. However, many gamers must suffer and serve as involuntary beta testers. We didn’t sign up for this, or even ask for constant connectivity. Are we ready for online all the time? I’m sure companies like Microsoft would say “Yes,” but as last night’s outage proved, we are anything but. There are too many players in the game to be make constant online connectivity a viable option at the present time.

Think of it like this:

Traditional Gaming: Console + TV + Game.
That’s it. Five minutes of troubleshooting and you can get to the bottom of 90% of issues.

Always Online: Console + TV + Game + Router + Internet Provider + Console Servers + Game Servers.
Good luck figuring out where your issues are coming from. Any one of these issues that are in bold could be the reason you can’t play.

Is the Gaming Industry Trying to Advance Too Quickly?

This generation of consoles has already proved to be more of a headache than the entire life cycle of last gen systems. Yes, there were plenty of issues last gen, with a lot of them stemming from online play, but we always had the option to play offline and you didn’t see as many examples of updates completely breaking games. Whether we’re trying to connect to Destiny’s servers or simply downloading a Call of Duty update, there are constant issues. Nothing seems to be easy with these systems. And while I cannot speak on the subject of the Playstation 4, to the Xbox One users: how sick are we of 60GB downloads? Show of hands. I have six games downloaded on my Xbox One hard drive, and now have to make life decisions for which ones stay and which ones get the boot when a new game is released.

I just want to sit on the couch and play Mario Kart with my friends.

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Former KnowTechie editor.

4 Comments

4 Comments

  1. Avatar of destiny fan

    Destiny fan

    November 20, 2014 at 6:54 pm

    Destiny is not running on Azure servers.

    • Avatar of spideynut71

      spideynut71

      November 22, 2014 at 3:17 am

      COMPLETELY misses the point ^^^^^^

  2. Avatar of real gamer

    Real gamer

    November 22, 2014 at 8:06 am

    What a stupid article

  3. Avatar of andy

    andy

    November 22, 2014 at 11:10 am

    And yet again I must say, Xboners need to be absolutely thankful that Microsoft did the 180 on that DRM only future because Xbox Live clearly wasn’t ready for this generation.
    What will Xbox Live do next that PSN has been doing for years? MMO games? Multiplayer games much larger than 64 players? Cross Play with the Source engine on PC?
    Because this year they slowly opened the Xbox Live floodgates for next gen but just barely. Trials for games didn’t come until July 2014, Streaming didn’t come until March 2014, hell the free games for the console didn’t even come until July, a large free2play game that is 20gbs like Warframe didn’t come until August (Microsoft’s fear of the size of this game is what actually stopped it from coming to the console but they got around that by only letting people with Gold download it). Maybe Xbox Live will get something like Shareplay in 8 years time.
    And then people like to talk like Live and PSN are on the same level lol.

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