Tech
Web3’s mass adoption – what’s stopping it, and how can we fix it?
As the Web3 industry continues to evolve, those using Web2 who have not yet discovered the wonders of Web3 will be able to do so.
DeFi has taken the crypto industry by storm in recent years, and the progress towards Web3 is well on the way, with promises of revolutionizing the internet as we know it.
While many believe that mass adoption of Web3 is inevitable, many projects in the industry have failed to catalyze the mass adoption of this technology.
Admittedly, Web3 does pose entry barriers for many. And until these barriers are removed, mass adoption cannot take place.
According to the Pew Research Center, 80% of Americans do not have a crypto wallet. As a result, they are limiting their participation in almost all metaverse applications.
Some metaverse projects, such as Decentraland, allow users to use a guest account without using a crypto wallet. However, to participate in the game in any meaningful way, they must provide a wallet address.
Many potential users fail to participate in otherwise familiar experiences like gaming. Primarily due to technical limitations such as the inefficiency of creating a wallet.
In addition, many Web3 projects rely solely on online interactions to connect and build on their community.
However, projects can successfully bolster mass adoption by leveraging the existing technology of Web2. This can provide accessibility and a sense of familiarity to its potential users.
And in effect, providing a much-needed on-ramp to the industry.
Gaming and Web3 progress
The Nemesis believes combining online and offline interactions can increase retention through gamification.
While Web3 does pose entry barriers, some projects, such as the Nemesis, have decided to leverage the technology of Web2 to catalyze the adoption of Web3.
The Nemesis seeks to do this through its next-generation metaverse offering. In addition, they aim to bring more Web2 users to the metaverse. For example, those looking to participate in the world’s best sporting events first-hand.
The platform offers a variety of virtual worlds, 3D environments, and adventures for its users and aims to be a hub for the casual entertainment gaming market.
Crucially, if a user doesn’t have a crypto wallet or doesn’t want to use it, they can still enjoy The Nemesis as a player or creator.
The Nemesis project was built to catalyze the mass adoption of Web3 by drawing upon the utility of Web2 to onboard users. Ultimately, using various backgrounds and interests to enjoy a seamless experience in the metaverse.
One of the most significant barriers to Web3 adoption is the user experience and a steep learning curve required for non-native users.
The Metaverse and Web3
The Nemesis was created to bring virtual and real-world encounters on the metaverse through gamification with little or no crypto knowledge.
While the NFT boom in 2020 brought many early adopters, people are now turning to offerings that provide real utility. Many of these projects bridge the gap between the real and virtual worlds.
Users from any background and experience can join the metaverse by signing into it via their desktop or mobile app through their Apple or Google account.
The Nemesis removes barriers into Web3 via its seamless onboarding engine. Furthermore, allowing the novice, the Web3 enthusiast, and the Web3 native to participate in the progress of Web3.
The Nemesis blends URL, virtual reality, and 3D experiences to provide the optimum experience for its users.
Conclusion
The Nemesis also helps brands, companies, and influencers seeking to engage their communities through the metaverse.
As the Web3 industry continues to evolve, those using Web2 who have not yet discovered the wonders of Web3 will be able to do so.
Through the unique offerings of projects in the space, such as The Nemesis, we will see Web3 adoption progress and increase projects that blend the real world with the metaverse.
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