Gaming
Roblox hit with wrongful death lawsuit after teen’s suicide
Roblox says child safety is a widespread problem across the industry, not just limited to it.

Roblox is in the legal spotlight again, but this time, the stakes are heartbreaking.
Becca Dallas has filed a wrongful death lawsuit against Roblox and Discord following the suicide of her son, Ethan.
As first reported by The New York Times, the case details Ethan’s interactions with a fellow player named “Nate,” who was allegedly not another teenager but a 37-year-old man named Timothy O’Connor.
O’Connor, according to the lawsuit, has a criminal record involving child pornography and harmful material sent to minors.
Ethan reportedly confided in his mom about these interactions just four months before his death.
This could be a landmark case for Roblox, the NYT notes it may be the first wrongful death suit to pin some responsibility on the gaming platform itself. (Via: Engadget)
Roblox, in a carefully worded statement, acknowledged child safety is a widespread problem across the industry, not just on its blocky servers, and promised it’s working on “new safety features” while cooperating with law enforcement.
But this isn’t Roblox’s first rodeo in the courtroom. Just last month, Louisiana’s attorney general, Liz Murrill, accused the platform of failing to provide “basic safety controls” for kids.
Florida’s attorney general, James Uthmeier, has also been poking around Roblox HQ with an investigation into reports of kids being exposed to “harmful content and bad actors.”
To counter the growing criticism, Roblox has rolled out stricter restrictions on in-game Experiences and recently expanded its age estimation tool across all users.
Still, critics argue that these moves are too little, too late. When your brand identity is “the internet’s daycare center,” parents expect more than band-aid fixes.
And now, with a wrongful death lawsuit on the table, Roblox may be facing its most serious reckoning yet.
For now, the platform that’s supposed to be about digital dress-up parties and Lego-style adventures is at the center of a grim question: what happens when a child’s favorite game becomes part of a real-life tragedy?
Should gaming platforms like Roblox be held legally responsible when predators use their services to harm children, or is this primarily a matter of parental supervision and law enforcement? Do you think age verification and content moderation can ever be effective enough to make online gaming truly safe for minors, or are the risks inherent to these platforms? Tell us below in the comments, or reach us via our Twitter or Facebook.
