Rocket League is adding ‘Clubs’ and changing how progression works
August 29 needs to hurry up.
Rocket League in its current state allows for random drops at the end of each match, but typically, drops are few and far between. These can range from toppers and boosts to crates that are unlocked with real money through the purchase of keys. That is changing on August 29, however, as Psyonix, the team behind Rocket League, gets ready for its big “Progression” update.
This update will remove the level 75 cap and evens out the amount of XP needed for each level gained. At present, once you get into the 40s and 50s, leveling begins to be a painfully slow process. There are also no rewards tied to leveling, so it is changing on two fronts. For those that are already max level, total XP will be converted to provide the player’s new level. Others could see a change in rank also, but Psyonix has not yet revealed what the exchange rate on XP will be. These new ranks will also include new titles that can be earned over time.
With changes to the leveling system, end-of-match rewards will now be rewarded for every level up. These will be of “uncommon” quality or better. Crates will continue to drop at random. This change takes the guesswork out of when you’ll get a new drop, and hopefully encourage players to play more, pushing themselves to that next rank.
Clubs are also being added to the game, but not much has been revealed on those yet. Basically, from what we know, gamers can create a Club, invite up to 20 people, and “organize and compete” as a team. It looks like from the screenshot above that you’ll even be able to choose your Club’s colors, which could play a factor when playing with other members.
More information is said to be revealed as we get closer to the 29th, so we’ll be back with any new information.
What do you think about the changes being implemented? Let us know below.
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